Curiosity Gym

Makerspace, design, innovation and entrepreneurship platform

6, Palkhivala Building, 1st floor, 296, Shahid Bhagat Singh Road, Opposite Vijaya Bank near GPO, Fort, Mumbai 400001

Makerspace Design & Innovation center

Space size 100 m²

Opened in July 2015

Structure type Private Limited Company

Explored in May 2017


Providing environment to nurture hobbies into a passion. Run Innovation Hubs in Schools and Colleges.

Social networks

Main interests

Design Entrepreneurship Education Industry & innovation Health & well-being Community

This workshop is great for:

Every single person & organisation!

Interview & guided tour

Meet someone from the team & discover the space by yourself!

Our workshop

Learn more about our space, members, machines & services!

According to Girish, a hands-on learning lacks in India. That’s why he wanted to build a space for all the generations (from 10 to 90) where people enjoy learning by making. In July 2015, he co-created Curiosity Gym with Jehangir, a former colleague, to “gamify and make things simple and fun”.

At first, the lab organized mainly indoor drone, 3D printing or design thinking workshops. Then, in September 2015, Curiosity Gym expanded and launched its first makerspace in a 500-child-middle school in Mumbai. Their challenge became to constantly find new ways to excite the knowledge of those kids. That’s how they decided to dedicate 4 instructors on innovative product research and development. The idea is simple: looking for new things to learn to children and commercializing them if there’s a potential.

Today, the model slightly evolved. Besides the Innovation Hub and the indoor workshops, a growing number of companies ask for dedicated workshops and help on product development. Few workshops are organized in other schools and the Innovation Design and Entrepreneurship Club (IDEC) was set up for a High School. At Curiosity Gym, the makerspace provides diversified workshops and camps but also mentorship for people willing to learn new skills and/ or develop a project.

Whether you are 10 or 99, you are welcome at Curiosity Gym even though the user majority (75%) is between 10 to 15 years old. 15% of users are between 16 to 28 and 10% are adults (corporations, entrepreneurs, …). Daily, 4 users are in the lab, 500 in the Middle School’s Innovation Hub and 15 in the High School.

Most of the people hear about the lab thanks to social networks and word-of-mouth in the schools.

When they come in the lab, users either look for expertise and coaching to develop their project or their skills, either look for learning something new and playfully.

The projects developed thanks to Curiosity Gym are very diverse. Two female students prototyped a sanitary napkin dispenser, a company asked the lab to develop an automated tea machine and kids learnt how to make by themselves fidget spinners.

Community life in the Innovation Hub is very intense. As kids consider it as their own home, they take ownership for building things for the Hub.

Girish self-funded Curiosity Gym and allocated 35% of its investments in rents after few refurbishments, 50% in salaries and the rest of it in equipment, tools, etc.

As the number of employees increased from 3 to 7 in 2 years, the rent represents 20% of the budget, salaries 65% and marketing 5%.

The Innovation Hub generates 80% of the revenues (annual fees paid by students’ parents), workshops and camps 10% (from 30€ to 150€ for a one-day workshop) and mentorships 10% (5 times workshops fees). 2 other activities are on the rise but don’t represent yet a substantial revenue:

  • R&D for corporations

  • Products commercialization: spinners and idIOTwears are on sale online

It is important to mention that this current business model and any numbers are only a snapshot in time and hence by its very nature out of date with change in time.

Curiosity Gym should be profitable by the end of the year. All the more since another Innovation Hub is planned to open soon.

In the near future, Girish and Jehangir want to penetrate multiple Innovation Hubs, dedicate 10% of the budget in marketing to get a strong brand image, generate one unique innovation per year and get 1 million contacts in 10 years.

To integrate innovation hub’s program into schools’ curriculum is time consuming and a real challenge for the lab.

The main indicators tracked are the contact hours / month, revenues and profitability.

The 9-person team includes 5 full-time members. Girish is the “maker evangelist” whereas Jehangir is the “technologist”. 4 instructors lead workshops, camps and participate to R&D product development.

Frequent camps and workshops take place in the lab on different topics : Arduino, 3D printing, video editing, … More and more companies and Colleges ask for private design thinking and prototyping workshops to learn how to innovate differently. If you have a project, you can ask for “Mentorship”. You’ll be accompanied by a dedicated instructor from idea to commercialization.

Outside the lab, an “Innovation Hub” was set up in a middle school. This Hub creates an “environment for design thinking and future innovators” of all ages. Toys of all kind are exhibited in the Hub to encourage kids to make things. An Innovation Design and Entrepreneurship Club (IDEC) located in a High-School of Mumbai provides design thinking and problem-solving workshops and mentorship for students.

Curiosity gym also organizes bi-annual meet-ups on inspiring subjects (cryptography, google cloud, drone, …) and yearly hackathons.

The lab built partnerships with a consulting company and several schools to organize workshops and conferences for those latter.

Documentation is key for Curiosity Gym.

First, every workshop lesson plan is documented via google documents for the team. After each workshop or camp session, students and teachers provide feedbacks. Then, during daily team meetings, decisions are made to create, modify and improve workshop lesson plans.

All the code of products developed by Curiosity Gym is available in opensource on GITHUB, Instructables or Youtube. If some products seem attractive to the public, then the whole documentation is created, posted in opensource and commercialized on the lab website.

2 main products are commercialized on the platform :

  • Fidget spinners, the leading toy fad

  • IdIOTware Shield : a simplified multi-feature Arduino board

For this latter, the lab even created its own crowdfunding campaign on February 2017 and raised more than 9K$. To do so, the team documented in opensource 31 different projects that can be created thanks to IdIOTware Shield.

Lastly, a documented methodical strategy was set up to develop R&D products. A unique template categorizes the different kind of features a new product can gather (Motion / gesture control, API / web services, Boards, Drives, …). Then each time an innovation is developed, this template is updated to enter the features of the product.

According to Girish, a hands-on learning lacks in India. That’s why he wanted to build a space for all the generations (from 10 to 90) where people enjoy learning by making. In July 2015, he co-created Curiosity Gym with Jehangir, a former colleague, to “gamify and make things simple and fun”.

At first, the lab organized mainly indoor drone, 3D printing or design thinking workshops. Then, in September 2015, Curiosity Gym expanded and launched its first makerspace in a 500-child-middle school in Mumbai. Their challenge became to constantly find new ways to excite the knowledge of those kids. That’s how they decided to dedicate 4 instructors on innovative product research and development. The idea is simple: looking for new things to learn to children and commercializing them if there’s a potential.

Today, the model slightly evolved. Besides the Innovation Hub and the indoor workshops, a growing number of companies ask for dedicated workshops and help on product development. Few workshops are organized in other schools and the Innovation Design and Entrepreneurship Club (IDEC) was set up for a High School. At Curiosity Gym, the makerspace provides diversified workshops and camps but also mentorship for people willing to learn new skills and/ or develop a project.

Whether you are 10 or 99, you are welcome at Curiosity Gym even though the user majority (75%) is between 10 to 15 years old. 15% of users are between 16 to 28 and 10% are adults (corporations, entrepreneurs, …). Daily, 4 users are in the lab, 500 in the Middle School’s Innovation Hub and 15 in the High School.

Most of the people hear about the lab thanks to social networks and word-of-mouth in the schools.

When they come in the lab, users either look for expertise and coaching to develop their project or their skills, either look for learning something new and playfully.

The projects developed thanks to Curiosity Gym are very diverse. Two female students prototyped a sanitary napkin dispenser, a company asked the lab to develop an automated tea machine and kids learnt how to make by themselves fidget spinners.

Community life in the Innovation Hub is very intense. As kids consider it as their own home, they take ownership for building things for the Hub.

Girish self-funded Curiosity Gym and allocated 35% of its investments in rents after few refurbishments, 50% in salaries and the rest of it in equipment, tools, etc.

As the number of employees increased from 3 to 7 in 2 years, the rent represents 20% of the budget, salaries 65% and marketing 5%.

The Innovation Hub generates 80% of the revenues (annual fees paid by students’ parents), workshops and camps 10% (from 30€ to 150€ for a one-day workshop) and mentorships 10% (5 times workshops fees). 2 other activities are on the rise but don’t represent yet a substantial revenue:

  • R&D for corporations

  • Products commercialization: spinners and idIOTwears are on sale online

It is important to mention that this current business model and any numbers are only a snapshot in time and hence by its very nature out of date with change in time.

Curiosity Gym should be profitable by the end of the year. All the more since another Innovation Hub is planned to open soon.

In the near future, Girish and Jehangir want to penetrate multiple Innovation Hubs, dedicate 10% of the budget in marketing to get a strong brand image, generate one unique innovation per year and get 1 million contacts in 10 years.

To integrate innovation hub’s program into schools’ curriculum is time consuming and a real challenge for the lab.

The main indicators tracked are the contact hours / month, revenues and profitability.

The 9-person team includes 5 full-time members. Girish is the “maker evangelist” whereas Jehangir is the “technologist”. 4 instructors lead workshops, camps and participate to R&D product development.

Frequent camps and workshops take place in the lab on different topics : Arduino, 3D printing, video editing, … More and more companies and Colleges ask for private design thinking and prototyping workshops to learn how to innovate differently. If you have a project, you can ask for “Mentorship”. You’ll be accompanied by a dedicated instructor from idea to commercialization.

Outside the lab, an “Innovation Hub” was set up in a middle school. This Hub creates an “environment for design thinking and future innovators” of all ages. Toys of all kind are exhibited in the Hub to encourage kids to make things. An Innovation Design and Entrepreneurship Club (IDEC) located in a High-School of Mumbai provides design thinking and problem-solving workshops and mentorship for students.

Curiosity gym also organizes bi-annual meet-ups on inspiring subjects (cryptography, google cloud, drone, …) and yearly hackathons.

The lab built partnerships with a consulting company and several schools to organize workshops and conferences for those latter.

Documentation is key for Curiosity Gym.

First, every workshop lesson plan is documented via google documents for the team. After each workshop or camp session, students and teachers provide feedbacks. Then, during daily team meetings, decisions are made to create, modify and improve workshop lesson plans.

All the code of products developed by Curiosity Gym is available in opensource on GITHUB, Instructables or Youtube. If some products seem attractive to the public, then the whole documentation is created, posted in opensource and commercialized on the lab website.

2 main products are commercialized on the platform :

  • Fidget spinners, the leading toy fad

  • IdIOTware Shield : a simplified multi-feature Arduino board

For this latter, the lab even created its own crowdfunding campaign on February 2017 and raised more than 9K$. To do so, the team documented in opensource 31 different projects that can be created thanks to IdIOTware Shield.

Lastly, a documented methodical strategy was set up to develop R&D products. A unique template categorizes the different kind of features a new product can gather (Motion / gesture control, API / web services, Boards, Drives, …). Then each time an innovation is developed, this template is updated to enter the features of the product.

Technologies & processes available

3D printing Electronics Traditional tools Wood working tools

Services offered

Coaching & project mentoring Classes & workshops Workshop memberships Startups & projects hosting R&D missions Prototyping

Our best practices

The inspiring things we do here to run our collaborative space

R&D lab for innovative workshops

What is it?

To keep on innovating and being up-to-date for its workshops, Curiosity Gym dedicates a 4-person-team to make research and development.

In concrete terms?

Curiosity Gym sets up many workshops for different kinds of users : adults, students, kids. To remain up-to-date and accurate, the team needs to continuously improve the creations and projects of its workshops and camps. That is why one of the objective of the lab is to develop one unique innovation per year. To do so, they try to make at least one new product every 2 weeks. If the team detects a business potential, it will commercialize it online. Currently, fidget spinners, the new toy fad, and idIOTware shield, a simple and multi-featured Arduino board are sold on Curiosity Gym platform.

Why it’s interesting?

The team never rests on its laurels and keeps on learning and innovating for its users. This R&D lab is simultaneously positive for the team’s skills, the user experience and the business model of Curiosity Gym.


The integration of makerspaces in schools' curriculum

What is it?

Curiosity Gym creates makerspaces inside schools called “Innovation hubs” : spaces with digital and analog machines and tools. The workshops organized for chilren are now part of their regular curriculum.

In concrete terms?

The Hub workshops are planned as any other classes in childrens’ calendar. It facilitates the access to the hub as it is integrated in the school program. This Hub creates an “environment for design thinking and future innovators” of all ages. Toys of all kinds are exhibited in the Hub to encourage kids to make things. Instructors in the Hub animates workshops based on game design, IoT, design and 3D print or critical thinking.

Why it’s interesting?

By being part of the school curriculum, the Innovation Hub is accessible easily to all children who don’t have to attend after-classes or during days off. The idea of an Innovation Hub is to gamify knowledge and enable children to enjoy learning by making. Accessible to all, it can revolutionize the education system.


Our makers projects

Get inspired by the DIY projects of our team & members

Kid Spinner Workshops

Project history

As part of the R&D activity, the instructors team found out that spinners were the brandnew toy fad for kids, 2 months ago. They decided to create a dedicated 4-hour kid workshop based on fidget spinners. Basic and simple toys, spinners constitute an excellent base to both learn sketch and 3D tools and go from the idea to the physical object.

And cherry on the cake, kids can go back home with their own home-made spinner!

How do they interact with the workshop?

The team designed, executed and tested a huge variety of spinners to enrich their workshops. They also can stock the material and equipment required for the workshops: bearings, 3D printers and more!


Idiotware Shield - simplifying IoT for Arduino

The Idiotware Shield is the Swiss Army Knife of Arduino shields, with plenty of integrated inputs and outputs and options for connectivity and expansion, without getting into the nitty-gritties of electronics & wiring. Eliminate messy wiring, breadboards and veroboards. Build your own Arduino based IoT projects, in hours rather than days!


Sanitary Napkin dispenser

What’s the project story?

Aditi, Devika and Malini are 16 years old girls from the Cathedral and John Connon school in Mumbai, and members of the Innovation, Design and Entrepreneurship Club, set up intheir school by Curiosity Gym. Asked to solve a common problem, they brainstormed with other girls and raised the lack of sanitary napkin dispensers for girls in their school, but also in their city and even in the country. They decided to build one, under the mentoring of Curiosity Gym.

How do they interact with the workshop?

During 3 months, they learned how to use 3D printers, Arduino boards, coding, to built their prototypes. The mentors of the lab were here to support them and teach them the skills. And they made their first working prototype who is now installed in the girl’s bathroom of their school.

What’s next?

The main goal of the 3 girls is to install their dispenser in places were underprivileged girls can’t afford or access sanitary napkins.They have proven the interest of their product, and will now start a crowdfunding campaign to build more dispensers. They want to work with NGOs and equip them with sanitary dispensers to bring those on the fields.


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